Bowtie Artist Games Wiki
Advertisement

SAVE Points are stations that are distributed in various locations around maps within the game. They can be used by Sullivan, Victoria, Blake, or any other playable character, with the exception of within the Tutorial level. Upon activating one, the player and their party's health and magic will be completely healed. The player will then have the option to save their game's progression or return to the Title Menu.

Appearance[]

Each SAVE Point is dispersed throughout every world, with no exception. They are usually placed every three or four "rooms". Many of these rooms are peaceful, meaning no enemy can appear within that room, but there are some exceptions, such as the New Woodbury Inn and the Woodbury Tunnels.

Blue[]

The blue SAVE points are the most common stations. These allow healing, save progression, returning to the Gate, and moving to the Title Screen.

Green[]

In the coding of the game, green SAVE Points were shown as a type of station that allowed the normal effects (healing, save, title screen), but also with the option to send the player to a world map. EDITED BY THE DEVELOPER: This will be changed in the next demo update to the original purpose of the Blue save; the Green Save will be used only for saving and healing.

Red[]

In some cases, SAVE Points can be temporary. During some story points and quests, red SAVE Points will be there to help you out for the time being, but will disappear as you progress through the story.

Yellow[]

In the files of the game, there is a yellow SAVE Point in the image files. From a released tutorial image for save points, these are temporary points. When used once, they will disappear from that room permanently.

Save Menu[]

SaveMenu2016

The Save/Load Menu as of update 1.4 of DEMO Version.

When selecting the option to SAVE from a SAVE Point, a menu will pop up. Here, the player can confirm a slot to save their progress in the game.

There are currently thirteen available slots to save progress on. This number isn't locked in, however, and later updates could make it increase or decrease.

The Save/Load Menu slots show game time, the current active party, and location where the last SAVE took place. It also shows each party member's current Level, as well as current equipped Outfit.

Trivia[]

  • Saving was originally planned to be done in the main menu, but this feature was removed.
  • Autosaving was originally in the works, until coding issues disabled it. When it was finally noticed that the autosave no longer worked properly, it was irreversibly broken, and removed from the game as a result.
  • The original look for the SAVE Point was a goblet of blue fire. The party points this out in the DEMO Version.
    • This could very well be a reference to the Harry Potter series, especially since "G" and "F" are in the game.
Crystal Fragments
Characters
Main Playable
Sullivan - Victoria - Blake - Seven - Lord Sain - Blaize - ? ? ?
Temporary Playable
? ? ? - ? ? ?
Guest
Nathan - Kristy - Mark - The Time Traveler
Antagonists
The Hooded Man - Hooded Followers - Jerk Guard - Marius - McCann - Zack Lundberg - Aldus - "X" - Flint
Neutral
Lem - Mr. Tot - Efrem - Niji the Supreme
Other
Charlette - Cid - Conductor - Cosplayers - Desiree - Deta - "F" and "G" - WDF Guards - Grandma Jessica - Hayden - Hotel Cooks - Innkeepers - Jake - Joe the Awesome - Mage Shopkeepers - Mage Man - Mage Man's Grandson - Mayfield - Photographers - Pink Warfstached Man - Priest - Bon-Bon - Regalo - "Sebby" - Shopkeepers - Team Electronics - "Thomas" - Unnamed Cosplay Worker - Unnamed Doctor - Unnamed Scientist - Valdar - Warren - Woodbury Elders
Locations
Locations
Carrasco - Castiel - CUTO Facilities - Forgotten City - Glacium Hollow - Otnemarcas - Luxerion - New Woodbury - Quid Taevum - Ruined City - Solaris Shores - The Gateway - Wheeze Shop
Other Places
Shops - Inns - Pubs - WDF Headquarters - Convention Center - Tournament
Terms
Lore
The Opening - The Gateway - Nightmares - WDF - Wayfinder - Order of Mages - Beginning - Chaos - Soul Crystal
System
Battle System - Shops - Cooking - Datalog - Main Menu - Mini-Games - Save - Unlockable Content
Gameplay
Inventory
Accessories - Armor - Currency - Drops - Ingredients - Key Items - Items - Treasures - Weapons
Mechanics
Magic Skills - Special Skills - Weapon Skills - Field Skills - Passive Skills - Level - Hit Points - Stats - States - Elements - Summon - Ultima
Other
Gamejolt - Scores - Trophies
Archives
Artwork - Bosses - Enemies- Removed Content
Advertisement